Pick-ups will have multiple uses as weapons and tools in interaction with the environment, and Lindstrom stated that Lara "can also split up her guns and fire at two different targets simultaneously," or hold an item with one hand and fire a gun with the other. Notably, Lara's bike, among other things, will be a key component in solving the puzzles she will encounter in her adventure. We've now integrated all of those elements." This installment also features a new melee combat system, requiring Lara in some instances to use "direct combat and evasive manoeuvres to distance herself from her attacker". Lindstrom explained that "in the past, there was climbing, and there was shooting, and there was puzzle solving. Previously seen separate aspects of gameplay have been combined together for a new experience. her adversary" for a large part of the game.
![tomb raider underworld coastal thailand tomb raider underworld coastal thailand](http://media.tools4noobs.com/tru/Level7_Bhogavati/Level7_Bhogavati_screenshot_0243.jpg)
It also features a "hybrid lighting model that combines dynamic lights with carefully created light maps" and a weather system that changes the environment, for example, "If Lara’s negotiating a wet ledge she’s more apt to slip or lose grip," which makes "the environment. According to creative director Eric Lindstrom, this is "to not only reward the player for the effect they're having on the world, but to give them navigational aids." The game uses an animation blending system that allows Lara to interact dynamically with her environment, such as pushing foliage aside with one or two hands, depending on if she is carrying a weapon.
![tomb raider underworld coastal thailand tomb raider underworld coastal thailand](http://media.tools4noobs.com/tru/Level9_Puppet_no_longer/Level9_Puppet_no_longer_screenshot_0048.jpg)
#TOMB RAIDER UNDERWORLD COASTAL THAILAND SERIES#
Keeley Hawes provides the voice of Lara in this installment, as she did in Anniversary and Legend, and Grey DeLeslie will reprise her role of Jacqueline Natla from Tomb Raider: Anniversary.ĭifferences from previous iterations in the series are that Lara's environment will be an "interactive world that reacts and remembers", such that footprints left in the mud or mud transferred to Lara's knee from kneeling on the ground will be washed away by rain, the bodies of the foes she encounters will remain where she killed them, and any destruction to the environment she causes will be permanent. A teaser trailer was released on 19 July, 2008, and the first gameplay trailer was released on 15 August, 2008. The first official video, entitled "Beneath the Surface", was released on July 17, 2008, and featured interviews with members of the development team and showed screenshots, artwork, and several clips of gameplay footage. Olympic gymnast and NCAA Women's Gymnastics champion Heidi Moneymaker was the model used for motion capturing. According to Play, Lara "moves as good as she looks no longer moves like a video game character" thanks to being fully motion captured. Additionally, her hair is no longer braided, but worn in a ponytail. Lara's costume was redesigned and she no longer wears her trademark blue sleeveless top and khaki shorts, but instead, a dark brown halter top and black shorts.
![tomb raider underworld coastal thailand tomb raider underworld coastal thailand](http://media.tools4noobs.com/tru/Level8_The_Ancient_World/Level8_Ancient_World_screenshot_0004.jpg)
Later, the Senior Producer and External Designer separately confirmed that Underworld uses an all-new engine that was built especially for it. Play's assertions that this is the "first true next gen Lara" and "one big physics smorgasbord" which "looks altogether photo-real" led to speculation that Tomb Raider: Underworld might be using a new game engine for its next-generation graphics rather than the system used by Tomb Raider: Legend, Tomb Raider: Anniversary and Deus Ex 3. SCi, which owns Eidos, officially announced Tomb Raider: Underworld on January 10, 2008, and confirmed that all platform versions of the game will be released simultaneously in November 2008. In December 2007, Eidos filed for a second trademark for Tomb Raider Underworld, reserving the right to provide "computer games that may be accessed network-wide by network users." In the January 2008 issue of the magazine Play, details from the "first-ever demo" of the game were revealed. Eidos soon after reserved the Tomb Raider Underworld domain name.
![tomb raider underworld coastal thailand tomb raider underworld coastal thailand](https://tomb.raider-underworld.com/tomb-raider-underworld-media/screenshots/full/TRU_screenshot_Path_Avalon_temple.jpg)
In November 2007, Eidos was reported to have filed for a trademark on the phrase, Tomb Raider Underworld.